Gaming
Laws Force Games to Stay Playable
Europe and California are moving to force game makers to keep titles playable after servers close — or refund buyers. Our estimate: $1.8 billion a year. The market still prices it as a lobbying fight.
Former Amazon Studios FAST exec, former Variety VIP+ senior analyst.
Gaming
Europe and California are moving to force game makers to keep titles playable after servers close — or refund buyers. Our estimate: $1.8 billion a year. The market still prices it as a lobbying fight.
Gaming
Valve keeps up to 30 cents of every dollar spent on Steam — over $3bn in 2024. A class-action lawsuit, European rules, and a Google courtroom loss are now all pressing on that cut at once.
Gaming
Belgium called paid loot boxes illegal gambling. Now Europe and America are following. FASTMaster puts $6.3bn a year in game revenue at risk if the ruling spreads.
Blindside
5 structural threats the market isn't pricing — and where each one sits on the scale.
Gaming
China can now build $1 billion blockbuster games for $70 million. Black Myth proved it. FASTMaster sees $4.9 billion of Western game revenue a year now open to Chinese rivals — and the market hasn't priced it.
Gaming
The biggest online games are graying. League of Legends lost 55 million monthly players; Fortnite's US-teen reach fell to 37 percent. The original fans are aging out, and new ones cost 30 percent more to win.
Creator Economy
MrBeast 75, Hawk Tuah 3. A four-component composite valuation index for creator-economy brands — built from hype, risk, backlog, mobility.
Gaming
Half of Roblox's developers earned $1,575 last year. The top ten averaged $33.9 million. The platform keeps 70% of every dollar — and builders now have somewhere else to go.
Gaming
Microsoft says Game Pass earns $5 billion a year, but has never shown a standalone profit — and the costs it leaves out could be enormous. Our model puts $668 million a year at risk if the real numbers surface.
Gaming
Top games now cost $300M-plus to build while the price stays at $70. Only five franchises can earn that back, leaving $7.7bn of yearly revenue at risk. The market calls it a dip — our index says it's permanent.
Blindside
5 structural threats the market isn't pricing — and where each one sits on the scale.
Gaming
Big publishers are destroying an estimated $4.7 billion a year launching online games that mostly flop — a money pit the market still mistakes for a run of bad luck.