Creator Economy
Brands Cut Out the Middleman
Brands now run three-quarters of creator campaigns themselves, up 16 points in a year. That leaves about $159m of yearly agency income at risk — and the weaker networks are already being sold or folded.
Blindside threats whose effects are already measurable in the data.
Creator Economy
Brands now run three-quarters of creator campaigns themselves, up 16 points in a year. That leaves about $159m of yearly agency income at risk — and the weaker networks are already being sold or folded.
Creator Economy
About 25 states passed age-check laws since 2023, and Australia is already locking half a million teen accounts per platform. The likely hit is $267m a year off an $11bn teen ad base — and it rarely comes back.
Creator Economy
TikTok is rebuilding its US recommendation engine on US-only data through mid-2026, while ByteDance keeps the original. The gap can erase 70-90% of a creator's views and puts $3.7bn in yearly US creator value at risk. The market hasn't priced it.
Creator Economy
Brands now pay creators only when posts drive sales. Results-based deals doubled in two years, quietly stripping out the premium creator pay was built on — even as total spending keeps climbing.
Creator Economy
AI answer boxes settle the question before anyone clicks through. Our model puts the loss at $2.4 billion a year on a $12 billion affiliate base — and the click is disappearing, not migrating.
Gaming
Big publishers are destroying an estimated $4.7 billion a year launching online games that mostly flop — a money pit the market still mistakes for a run of bad luck.
Gaming
AI buyers outbid gamers for every chip. NVIDIA cut gaming card output 40%, memory is up 172%, the PlayStation 5 jumped $100 — a $9.4bn yearly hit to gaming hardware that won't fix itself.
Gaming
New York is suing Valve, eight states are suing Roblox, and regulators already fined a prize-box maker. The billions games earn from random loot and item-betting just stopped being safe money.
Gaming
AI voices cost over ninety percent less, and ninety percent of studios already use AI. About $1.8 billion in yearly game voice and motion-capture pay is draining away — and the cheapest work goes first.
Gaming
Steam's record sales hide a brutal squeeze: the typical game now earns $249, the top 1% of titles take 90% of indie revenue, and barely 0.5% of 2024 releases are viable businesses.
Fast Food
About 12 percent of US adults take appetite-cutting drugs, and each spends 8 percent less at the counter. That is roughly $4.5 billion in yearly US fast-food sales at risk — and the market mistook quieter headlines for a vanishing problem.
Fast Food
The smallest US cattle herd since 1951, record coffee, and government-forecast record beef prices through 2027 point to a permanent reprice — not a passing spike. FASTMaster models $6.3bn a year at risk for US fast food.